Tweak Glow defaults for a more visually pleasing appearance#52227
Tweak Glow defaults for a more visually pleasing appearance#52227Calinou wants to merge 1 commit into
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I would tweek the levels too. I find using level 5 adds too much to the glow. What I find more please IMO is: |
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I updated the pull request to adjust the default glow levels per #52227 (comment). See OP for an updated Imgsli comparison. |
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I think this needs to be better discussed, maybe using mix glow mode and normalized, the soft one rarely has any effct. |
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I've pushed those new Glow defaults to https://github.com/Calinou/godot-reflection if anyone wants to see them in a "real world" scene. (I reduced the intensity to 0.2 as this is a scene with a bright sky.) |
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Any progress on this? I don't want to needlessly bump this but it's been like half a year. |
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In my experiments I've found that setting all the levels to 1 and normalizing, with intensity at 0.8, and strength at 1, with soft light (so current default aside from levels and normalization) produces the best results, with a subtle, stable effect on bright surfaces, that smoothly increases as the brightness increases |
- Use the Screen blend mode instead of Soft Light. - Use a lower intensity to compensate for the stronger appearance of the Screen blend mode instead of Soft Light. - Tweak glow levels to only use the first 4 levels in a more "progressive" manner.
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Testing project: test_glow.zip
Preview
See this Imgsli comparison: https://imgsli.com/NjkwMjc
There are additional images you can select to compare with disabled glow and Screen mode with intensity 0.8.