[3.x] Add "far distance" to SpatialMaterial proximity fade#50669
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[3.x] Add "far distance" to SpatialMaterial proximity fade#50669Calinou wants to merge 1 commit into
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akien-mga
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Jul 22, 2021
This is the opposite of standard proximity fade. When set to a value greater than 0, it will fade the material's alpha as it gets further away a solid material. This can be used for: - Fading quads used as decals if there is no surface close to them (useful to prevent "flying" blob shadows). - Welding/cutting torch effects (https://simonschreibt.de/gat/alien-vs-wolfenstein-cutting-torch/). - Area-of-effect and explosion VFX.
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Note: Opened against
3.xfirst due to the feature not being testable inmaster.This is the opposite of standard proximity fade. When set to a value greater than 0, it will fade the material's alpha as it gets further away from a solid material.
This can be used for:
This closes godotengine/godot-proposals#3021.
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