Proper surface reset when resuming app on Android#39004
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May 24, 2020
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Seems the call order here is important since DisplayServerAndroid uses the size set by GodotLib.resize here to reset the window.
Would it be simpler to merge the two methods? Or to expand resetsurface to also take a width and height arguments and drop the call to resize for the VkRenderer?
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Ok, no problem to merge them.
Just re-creating the window instead of restarting the app entirely.
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Changes from review done! |
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Just re-creating the window instead of restarting the app entirely after pausing and resuming.
Addresses remaining issue listed in #36919:
Properly handle
onVkSurfaceChangedevent to update the rendering system