Fix BMP loader incorrectly interpreting color table size#30634
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Color table should exist for images with bit count <= 8. Importing 16-bit BMP images could also likely have a color table but they're not currently supported in Godot.
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Thanks! |
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Cherry-picked for 3.1.2. |
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Color table should exist for images with bit count <= 8. Importing 16-bit
BMP images could also likely have a color table but they're not currently
supported in Godot.
Partly fixes some of the importing issues in #30629, namely
icon_from_gimp_24bit.bmp