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Implement Directional Shadow Splits debug mode in Compatibility#111783

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Kaleb-Reid:compat-shadow-splits
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Implement Directional Shadow Splits debug mode in Compatibility#111783
Kaleb-Reid wants to merge 1 commit into
godotengine:masterfrom
Kaleb-Reid:compat-shadow-splits

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@Kaleb-Reid

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Essentially just #76565 but in Compatibility

Closes #46129

@Kaleb-Reid Kaleb-Reid requested a review from a team October 18, 2025 07:13
@Kaleb-Reid Kaleb-Reid requested a review from a team as a code owner October 18, 2025 07:13
@Calinou Calinou modified the milestones: 4.6, 4.x Oct 18, 2025

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Tested locally, it works as expected. Code looks good to me.

Note that the feature doesn't work if you have Force Vertex Shading enabled, but this was already the case in Forward+/Mobile. We could probably find a way to make it work later on, as the directional shadow is already sampled on a per-fragment basis anyway.

@Repiteo Repiteo requested a review from clayjohn October 19, 2025 20:34
@Kaleb-Reid Kaleb-Reid force-pushed the compat-shadow-splits branch from 1580cf3 to 4a30a3f Compare October 19, 2025 21:53
@Kaleb-Reid Kaleb-Reid requested a review from a team as a code owner October 19, 2025 21:53
@Repiteo Repiteo requested review from a team as code owners February 17, 2026 20:10
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OpenGL: Directional Shadow Splits debug draw mode is not implemented

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