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[4.5] Fix uniform name for luminance multiplier in shader compiler#111438

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akien-mga merged 1 commit into
godotengine:4.5from
Kaleb-Reid:fix-screen-texture-4.5
Oct 9, 2025
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[4.5] Fix uniform name for luminance multiplier in shader compiler#111438
akien-mga merged 1 commit into
godotengine:4.5from
Kaleb-Reid:fix-screen-texture-4.5

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@Kaleb-Reid

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Of course, a few days before #110004 was cherry-picked the uniforms were re-arranged which means that 4.5.1-rc2 will not compile shaders in Compatibility which are using the screen texture.

@Kaleb-Reid Kaleb-Reid requested a review from a team as a code owner October 9, 2025 05:27
@AThousandShips AThousandShips changed the title Fix uniform name for luminance multiplier in shader compiler [4.5] Fix uniform name for luminance multiplier in shader compiler Oct 9, 2025
@AThousandShips AThousandShips added this to the 4.5 milestone Oct 9, 2025
@akien-mga akien-mga merged commit e146c46 into godotengine:4.5 Oct 9, 2025
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@akien-mga

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Thanks for the quick fix!

@Kaleb-Reid Kaleb-Reid deleted the fix-screen-texture-4.5 branch October 9, 2025 08:53
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3 participants