Always use RenderSceneBuffers to manage backbuffer in Compatibility 3D#111240
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clayjohn
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Oct 6, 2025
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Looks great to me!
Definitely seeing the code now this change makes a lot of sense. It is way safer and less complicated. So its a total win-win situation
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Implements the suggested changes in #111229 (comment).
This is the only place where this function is used, and it causes headaches by sharing backbuffer states between 3D and 2D.
Should be merged after #111234 to avoid a persistent warning spam / broken backbuffer (depends on device?).
Fixes #97728