Add support for alpha hash transparency in the Compatibility renderer#108083
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Calinou wants to merge 1 commit into
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Add support for alpha hash transparency in the Compatibility renderer#108083Calinou wants to merge 1 commit into
Calinou wants to merge 1 commit into
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Alpha antialiasing is not supported since OpenGL ES 3.0 does not support MSAA alpha-to-coverage (only desktop OpenGL does). This updates the documentation accordingly.
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Thanks for your hard work on this one! Excited to see it in for lower-spec games and web builds. |
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Alpha antialiasing is not supported since OpenGL ES 3.0 does not support MSAA alpha-to-coverage (only desktop OpenGL does). This updates the documentation accordingly.
ALPHA_HASH_SCALEin a custom shader) is not implemented yet #103094.Testing project: test-alpha-hash.zip
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From left to right: alpha blending, alpha scissor, alpha hash, depth pre-pass.