Tested versions
- Originally discovered in v4.3.stable.official [77dcf97]
- Earliest reproducible version I could find: v4.0.beta9.official [e780dc3]. Although I didn't check every version in between, it was reproducible in every version I did check.
- Although the bug is not fully reproducible in these versions, opening a newer project configured with GL Compatibility in v4.0.beta2.official [f8745f2] or newer also can cause the bug.
System information
Godot v4.3.stable - Windows 10.0.19045 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3070 (NVIDIA; 32.0.15.6081) - AMD Ryzen 9 5950X 16-Core Processor (32 Threads)
Issue description
If my Godot project's rendering mode is set to Compatibility, the editor freezes if a right click menu is opened on a display other than my primary.
This doesn't occur on Forward+ or mobile, and by my investigation it appears this bug has existed as long as the Compatibility rendering mode has.
Steps to reproduce
- Launch Godot
- Create a new project
- Set the rendering mode to Compatibility
- Drag the editor window into a monitor other than your primary
- Open a right click menu anywhere on that other display
- Godot should freeze
Minimal reproduction project (MRP)
N/A
Tested versions
System information
Godot v4.3.stable - Windows 10.0.19045 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3070 (NVIDIA; 32.0.15.6081) - AMD Ryzen 9 5950X 16-Core Processor (32 Threads)
Issue description
If my Godot project's rendering mode is set to Compatibility, the editor freezes if a right click menu is opened on a display other than my primary.
This doesn't occur on Forward+ or mobile, and by my investigation it appears this bug has existed as long as the Compatibility rendering mode has.
Steps to reproduce
Minimal reproduction project (MRP)
N/A