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Compatibility renderer has lower-quality (ir)radiance map generation than Forward+ and Mobile #95091

@Chaosus

Description

@Chaosus

Tested versions

4.3 rc2

System information

Windows 11

Issue description

On forward renderer the simple MeshInstance with a SphereMesh looks like this (which is correct):

изображение

On compatibility renderer it has blurpy artifacts:

изображение

IDK if this is already reported, feel free to close if then.

Steps to reproduce

Create a MeshInstance3D and assign a SphereMesh to it, and run that scene on Compatibility Renderer.

Minimal reproduction project (MRP)

TestSphere.zip

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