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Description
Tested versions
- Reproducible in: v3.6.beta1.official [632a544] and all later versions of 3.6.
- Not reproducible: in v3.5.3.stable.official [6c81413] and earlier.
System information
Godot v3.6.beta1- Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 Ti (NVIDIA; 32.0.15.5612) - Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz (12 Threads)
Issue description
The scale of a CanvasLayer node is not applying to a child OptionButton's dropdown. The larger the scale for the CanvasLayer the more the click area for the dropdown is off, since it seems to retain its original scale as if it were outside the CanvasLayer.
I was able to narrow down that this issue cropped up in Godot 3.6.beta1, and has not been fixed in any of the later version of 3.6 (I've tested up to 3.6.rc1, the latest version of 3.6 as of my posting). In 3.5.3-stable the issue is not present. I tested as far back as 3.5-stable and couldn't reproduce it.
This is a picture of my test scene in the editor:
Video of expected behavior in v3.5.3.stable.official [6c81413]:
https://github.com/user-attachments/assets/717c609e-ec18-4c2e-a043-17682e1d62a7
Video of buggy behavior in v3.6.beta1.official [6c81413]:
https://github.com/user-attachments/assets/f786209a-fc6a-435e-9823-e5803f8b61f2
Steps to reproduce
In order to reproduce, just add an OptionButton as the child of a scaled CanvasLayer in any official release of Godot 3.6 and try to select the options in the dropdown. If the CanvasLayer scale is large enough (it's 3 in my project), the options shouldn't be selectable at all. If the scale is small, you will notice the click area for the buttons is inaccurate.