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TAA causes jittering with "Advanced Post-Processing" #89118
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Description
Tested versions
occurred in ver 4.2.1 [b09f793] .
System information
Linux Ubuntu 21 - Godot 4.2.1 stable
Issue description
I tried making a post processing effect that needs to read the z buffer, I followed this tutorial from the docs.
and using that along Temporal AA causes jittering.
screencast_00106.mp4
here's what it looks like with FXAA :
screencast_00105.mp4
Steps to reproduce
enable TAA from the project settings.
then follow the Advanced Post-Processing tutorial from the docs.
Minimal reproduction project (MRP)
N/A
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