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Input issues on macOS when running binary directly instead of .app bundle #8653

@BastiaanOlij

Description

@BastiaanOlij

Operating system or device - Godot version:
Godot 3.0
Mac OS X 10.12

Issue description:
Single click no longer functions, seem to be ignored. Double clicks still work though
Was working fine in the build from a few days ago, but stopped working after a fresh build of master yesterday.

Steps to reproduce:
Click on something :)

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