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Crash when passing --rendering-method forward_plus to a project configured for gl_compatibility #85376

@akien-mga

Description

@akien-mga

Godot version

4.2.rc2 (1ba920f)

System information

Mageia 9 - Vulkan (Forward+) - dedicated AMD Radeon RX Vega M GL Graphics (RADV VEGAM) () - Intel(R) Core(TM) i7-8705G CPU @ 3.10GHz (8 Threads)

Issue description

Passing --rendering-method forward_plus on the command line to a project configured with gl_compatibility as rendering method leads to a crash:

ERROR: Cannot instantiate RenderingDevice-based renderer with renderer type gl_compatibility
   at: RendererCompositorRD (./servers/rendering/renderer_rd/renderer_compositor_rd.cpp:321)
ERROR: Parameter "scene" is null.
   at: get_gi (./servers/rendering/renderer_rd/renderer_compositor_rd.h:112)

Thread 1 "godot-git" received signal SIGSEGV, Segmentation fault.
RendererSceneCull::set_scene_render (this=0xb65a410, p_scene_render=0x0) at ./servers/rendering/renderer_scene_cull.cpp:4140
4140            geometry_instance_pair_mask = scene_render->geometry_instance_get_pair_mask();
(gdb) bt
#0  RendererSceneCull::set_scene_render (this=0xb65a410, p_scene_render=0x0) at ./servers/rendering/renderer_scene_cull.cpp:4140
#1  0x00000000091d5a07 in RenderingServerDefault::RenderingServerDefault (this=0xb0e5450, p_create_thread=false) at ./servers/rendering/rendering_server_default.cpp:421
#2  0x000000000579194e in Main::setup2 () at main/main.cpp:2455
#3  0x00000000057900da in Main::setup (execpath=0x7fffffffda27 "/home/akien/.local/bin/godot-git", argc=2, argv=0x7fffffffd570, p_second_phase=true) at main/main.cpp:2184
#4  0x000000000570c3a5 in main (argc=3, argv=0x7fffffffd568) at platform/linuxbsd/godot_linuxbsd.cpp:62

This also seems reproducible in 4.1.3.

Likewise, passing --rendering-driver vulkan, or both (rendering-method forward_plus --rendering-driver vulkan) crashes similarly.

The issue also happens with --rendering-method mobile.

On the other hand, passing --rendering-method gl_compatibility and/or --rendering-driver opengl3 to a RD-based project (forward_plus or mobile) works fine.

Steps to reproduce

  • Create new GL Compatibility project
  • Run it from command line with --rendering-method forward_plus

Minimal reproduction project

Happens in a brand new GL Compatibility project.

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