Godot version
4.2.rc2 (1ba920f)
System information
Mageia 9 - Vulkan (Forward+) - dedicated AMD Radeon RX Vega M GL Graphics (RADV VEGAM) () - Intel(R) Core(TM) i7-8705G CPU @ 3.10GHz (8 Threads)
Issue description
Passing --rendering-method forward_plus on the command line to a project configured with gl_compatibility as rendering method leads to a crash:
ERROR: Cannot instantiate RenderingDevice-based renderer with renderer type gl_compatibility
at: RendererCompositorRD (./servers/rendering/renderer_rd/renderer_compositor_rd.cpp:321)
ERROR: Parameter "scene" is null.
at: get_gi (./servers/rendering/renderer_rd/renderer_compositor_rd.h:112)
Thread 1 "godot-git" received signal SIGSEGV, Segmentation fault.
RendererSceneCull::set_scene_render (this=0xb65a410, p_scene_render=0x0) at ./servers/rendering/renderer_scene_cull.cpp:4140
4140 geometry_instance_pair_mask = scene_render->geometry_instance_get_pair_mask();
(gdb) bt
#0 RendererSceneCull::set_scene_render (this=0xb65a410, p_scene_render=0x0) at ./servers/rendering/renderer_scene_cull.cpp:4140
#1 0x00000000091d5a07 in RenderingServerDefault::RenderingServerDefault (this=0xb0e5450, p_create_thread=false) at ./servers/rendering/rendering_server_default.cpp:421
#2 0x000000000579194e in Main::setup2 () at main/main.cpp:2455
#3 0x00000000057900da in Main::setup (execpath=0x7fffffffda27 "/home/akien/.local/bin/godot-git", argc=2, argv=0x7fffffffd570, p_second_phase=true) at main/main.cpp:2184
#4 0x000000000570c3a5 in main (argc=3, argv=0x7fffffffd568) at platform/linuxbsd/godot_linuxbsd.cpp:62
This also seems reproducible in 4.1.3.
Likewise, passing --rendering-driver vulkan, or both (rendering-method forward_plus --rendering-driver vulkan) crashes similarly.
The issue also happens with --rendering-method mobile.
On the other hand, passing --rendering-method gl_compatibility and/or --rendering-driver opengl3 to a RD-based project (forward_plus or mobile) works fine.
Steps to reproduce
- Create new GL Compatibility project
- Run it from command line with
--rendering-method forward_plus
Minimal reproduction project
Happens in a brand new GL Compatibility project.
Godot version
4.2.rc2 (1ba920f)
System information
Mageia 9 - Vulkan (Forward+) - dedicated AMD Radeon RX Vega M GL Graphics (RADV VEGAM) () - Intel(R) Core(TM) i7-8705G CPU @ 3.10GHz (8 Threads)
Issue description
Passing
--rendering-method forward_pluson the command line to a project configured withgl_compatibilityas rendering method leads to a crash:This also seems reproducible in 4.1.3.
Likewise, passing
--rendering-driver vulkan, or both (rendering-method forward_plus --rendering-driver vulkan) crashes similarly.The issue also happens with
--rendering-method mobile.On the other hand, passing
--rendering-method gl_compatibilityand/or--rendering-driver opengl3to a RD-based project (forward_plusormobile) works fine.Steps to reproduce
--rendering-method forward_plusMinimal reproduction project
Happens in a brand new GL Compatibility project.