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2D clip function behaves wrong effect on the mobile rendering backends. #85063

@zhagsenkk

Description

@zhagsenkk

Godot version

4.2 rc1

System information

Windows 11

Issue description

Only the TextureRect node sets to Clip Only state. The sprite2d node will appear into the TextureRect box.
It will be ok when using the Forward+ and GL Compatibility backends.
4

Steps to reproduce

See the mini demo.

Minimal reproduction project

TestDemo.zip

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