Godot version
v4.2.beta2.official [f8818f8], v4.1.2.stable.fedora [399c9dc]
System information
Fedora 40 (Rawhide) - OpenGL API 4.6 (Core Profile) Mesa 23.2.1 - Compatibility - Using Device: Intel - Mesa Intel(R) Xe Graphics (TGL GT2)
Issue description
When I add a skybox with a .hdr or .exr texture, it looks good on the Forward+ and Mobile renderers, but not with the Compatibility renderer. See images:
Expected (rendered with Forward+):

Actual (rendered with Compatibility):

Steps to reproduce
- Create project
- Add camera
- Add WorldEnvironment
- Set the background to Sky, and set the Sky Material to a PanoramicSky, and set the Panorama to a HDR image
- Observe how it looks good in Forward+ and Mobile, but not in Compatibility
Minimal reproduction project
N/A
Godot version
v4.2.beta2.official [f8818f8], v4.1.2.stable.fedora [399c9dc]
System information
Fedora 40 (Rawhide) - OpenGL API 4.6 (Core Profile) Mesa 23.2.1 - Compatibility - Using Device: Intel - Mesa Intel(R) Xe Graphics (TGL GT2)
Issue description
When I add a skybox with a .hdr or .exr texture, it looks good on the Forward+ and Mobile renderers, but not with the Compatibility renderer. See images:
Expected (rendered with Forward+):


Actual (rendered with Compatibility):
Steps to reproduce
Minimal reproduction project
N/A