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HDR skybox colors are too dark/bright with compatibility renderer #83788

@discapes

Description

@discapes

Godot version

v4.2.beta2.official [f8818f8], v4.1.2.stable.fedora [399c9dc]

System information

Fedora 40 (Rawhide) - OpenGL API 4.6 (Core Profile) Mesa 23.2.1 - Compatibility - Using Device: Intel - Mesa Intel(R) Xe Graphics (TGL GT2)

Issue description

When I add a skybox with a .hdr or .exr texture, it looks good on the Forward+ and Mobile renderers, but not with the Compatibility renderer. See images:

Expected (rendered with Forward+):
image
Actual (rendered with Compatibility):
image

Steps to reproduce

  1. Create project
  2. Add camera
  3. Add WorldEnvironment
  4. Set the background to Sky, and set the Sky Material to a PanoramicSky, and set the Panorama to a HDR image
  1. Observe how it looks good in Forward+ and Mobile, but not in Compatibility

Minimal reproduction project

N/A

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