Godot version
mono c# 4.1.1
System information
Deepin os, opengl
Issue description
How can I use the Node3DGizmo class? Where is the source code of this class? I could not use this feature for some reason.
Steps to reproduce
my code:
var gizmo = new Node3DGizmo();
error:
'Node3DGizmo' does not contain a constructor that takes 0 arguments
Minimal reproduction project
using Godot;
using System;
public partial class Gizmo : Node3D
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
var gizmo = new Node3DGizmo();
//AddGizmo(gizmo);
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}
Godot version
mono c# 4.1.1
System information
Deepin os, opengl
Issue description
How can I use the Node3DGizmo class? Where is the source code of this class? I could not use this feature for some reason.
Steps to reproduce
my code:
var gizmo = new Node3DGizmo();error:
'Node3DGizmo' does not contain a constructor that takes 0 arguments
Minimal reproduction project