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[3.6 beta3] CPUParticles2D glitch/stutter with Local Coords off #80697
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Description
Godot version
3.6 beta3
System information
Windows 10
Issue description
There is a coords/position problem with CPUPatricles2D with Local Coords off.
First problem: when you toggle the Local Coords in the editor, the node changes position for (1 frame I believe) before returning to its designated position.
Second problem: changing the position of the said CPUParticles2D node results in stutter of the already emitted sprites. The tricky bit is that it doesn't always happen, but it does happen regularly (and the problem is exacerbated in a real project).
Steps to reproduce
See the MRP and click Local Coords on/off in the editor on the Fountain node.
Minimal reproduction project
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