Godot version
v4.0.1.stable.mono.official [cacf499]
System information
Windows, Vulkan
Issue description
Adding (or subtraction) two meshes with CSG seems to erase verts from the mesh incorrectly

Steps to reproduce
Create some mesh and use CSG to add/subtract - if you align a vertex just right it seems to cause this issue.
I can "avoid" it by bumping the location by a fraction but I'm really trying to have a perfect alignment of element for the game I'm working on.
It seems like it happens more easily if your vertex coords are integers
Minimal reproduction project
HoleMissing.zip
Godot version
v4.0.1.stable.mono.official [cacf499]
System information
Windows, Vulkan
Issue description
Adding (or subtraction) two meshes with CSG seems to erase verts from the mesh incorrectly
Steps to reproduce
Create some mesh and use CSG to add/subtract - if you align a vertex just right it seems to cause this issue.
I can "avoid" it by bumping the location by a fraction but I'm really trying to have a perfect alignment of element for the game I'm working on.
It seems like it happens more easily if your vertex coords are integers
Minimal reproduction project
HoleMissing.zip