Skip to content

CSG Hole #75862

Description

@ardune

Godot version

v4.0.1.stable.mono.official [cacf499]

System information

Windows, Vulkan

Issue description

Adding (or subtraction) two meshes with CSG seems to erase verts from the mesh incorrectly

image

Steps to reproduce

Create some mesh and use CSG to add/subtract - if you align a vertex just right it seems to cause this issue.
I can "avoid" it by bumping the location by a fraction but I'm really trying to have a perfect alignment of element for the game I'm working on.

It seems like it happens more easily if your vertex coords are integers

Minimal reproduction project

HoleMissing.zip

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Fields

    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions