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Vulkan Mobile: Rendering of dark scenes with spotlight exhibits banding on plain color materials #73401

@jcarlosrc

Description

@jcarlosrc

Godot version

4.0 RC2

System information

Ubuntu 22.04

Issue description

There are too noticeable "wave" artifacts when using Mobile backend to render dark scenes with a spotlight. Foward+ shows also these but in a much lesser extent. I know that the mobile renderer has an inferior quality. However these artifacts are too visible. As an example, the second image is rendered by opengl 3 using Godot 3.5.1. Maybe is about documentation on how to improve these situations to look smoother.

Screenshot from 2023-02-15 19-17-46

Screenshot from 2023-02-15 19-16-02

Steps to reproduce

Add a spot light to a dark scene using mobile renderer.

Minimal reproduction project

mobile-light-report.zip

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