Godot version
v4.0.beta17.official [c400205]
System information
Windows 11, OpenGL (Compatibility), RTX 2060 (31.0.15.2824)
Issue description
I tried to make a blurred panel for a ui element with texturelod via shader:
shader_type canvas_item;
uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmap_anisotropic;
uniform float blur_amount : hint_range(0.0, 5.0);
void fragment() {
vec4 blurred = textureLod(SCREEN_TEXTURE, SCREEN_UV, blur_amount);
COLOR = blurred;
}
but what I got instead is this:

vulkan renderer does not exhibit this issue:

Steps to reproduce
- Add a TextureRect node
- Add a Panel node to overlay the previously added node
- Apply the blur shader to the panel node
Minimal reproduction project
N/A
Godot version
v4.0.beta17.official [c400205]
System information
Windows 11, OpenGL (Compatibility), RTX 2060 (31.0.15.2824)
Issue description
I tried to make a blurred panel for a ui element with texturelod via shader:
but what I got instead is this:

vulkan renderer does not exhibit this issue:

Steps to reproduce
Minimal reproduction project
N/A