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OpenGL: Window stretch mode canvas_items or viewport leaves uncleared section if using keep, keep_width or keep_height stretch aspect #71799

@git2013vb

Description

@git2013vb

Godot version

v4.0.beta13.official [caacade]

System information

Debian 11

Issue description

I noticed this rendering issue.
It not happen in "Forward" or "Mobile" mode.
It happen when I set project settings->display->windows->stretch->mode as canvas_item or viewport.

I do not use NVIDIA card
DeepinScreenshot_select-area_20230121111325

this is a screen shoot
DeepinScreenshot_select-area_20230121143842

EDIT: I tried it in another computer
v4.0.beta12.official [3c9bf4b]
Debian 10


Godot Engine v4.0.beta12.official.3c9bf4bc2 - https://godotengine.org
OpenGL Renderer: Mesa DRI Intel(R) Ivybridge Mobile

DeepinScreenshot_select-area_20230121132211

Steps to reproduce

run the MRP and resize the window

Minimal reproduction project

test_resolution.zip

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