Godot version
v4.0.beta13.official [caacade]
System information
Debian 11
Issue description
I noticed this rendering issue.
It not happen in "Forward" or "Mobile" mode.
It happen when I set project settings->display->windows->stretch->mode as canvas_item or viewport.
I do not use NVIDIA card

this is a screen shoot

EDIT: I tried it in another computer
v4.0.beta12.official [3c9bf4b]
Debian 10
Godot Engine v4.0.beta12.official.3c9bf4bc2 - https://godotengine.org
OpenGL Renderer: Mesa DRI Intel(R) Ivybridge Mobile

Steps to reproduce
run the MRP and resize the window
Minimal reproduction project
test_resolution.zip
Godot version
v4.0.beta13.official [caacade]
System information
Debian 11
Issue description
I noticed this rendering issue.
It not happen in "Forward" or "Mobile" mode.
It happen when I set project settings->display->windows->stretch->mode as canvas_item or viewport.
I do not use NVIDIA card

this is a screen shoot

EDIT: I tried it in another computer
v4.0.beta12.official [3c9bf4b]
Debian 10
Steps to reproduce
run the MRP and resize the window
Minimal reproduction project
test_resolution.zip