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Impossible to limit frames, neither with v-sync, nor with max fps nor Nvidia limits, in Godot 4.0 #69218

@Bucham

Description

@Bucham

Godot version

4.0

System information

Windows 11.CPU AMD Rizen 9 5950 ,GPU Nvidia RTX 3060 , 32g RAM

Issue description

Godot 4.0 does not limit the frames, neither by activating v-sync nor max fps. I have tried it in the last 4.0 beta versions, and none does it in my case. Unlike the 3.x versions that do limit them correctly. I have tried managing the nvidia settings and it does limit or not limit the fps in all other programs, but not in Godot 4.0. Godot 4.0, in my case, does not limit the fps with any of the commented options, my fps are allways over 300.

Steps to reproduce

Open a new godot 3d project. Activate the frame limiting option or the v-sync option or both at the same time. Press the option to see frame time of the 3d view button.

Minimal reproduction project

Open a new godot 3d project. Activate the frame limiting option or the v-sync option or both at the same time. Press the option to see frame time of the 3d view button.

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