Godot version
4.0
System information
Windows 11.CPU AMD Rizen 9 5950 ,GPU Nvidia RTX 3060 , 32g RAM
Issue description
Godot 4.0 does not limit the frames, neither by activating v-sync nor max fps. I have tried it in the last 4.0 beta versions, and none does it in my case. Unlike the 3.x versions that do limit them correctly. I have tried managing the nvidia settings and it does limit or not limit the fps in all other programs, but not in Godot 4.0. Godot 4.0, in my case, does not limit the fps with any of the commented options, my fps are allways over 300.
Steps to reproduce
Open a new godot 3d project. Activate the frame limiting option or the v-sync option or both at the same time. Press the option to see frame time of the 3d view button.
Minimal reproduction project
Open a new godot 3d project. Activate the frame limiting option or the v-sync option or both at the same time. Press the option to see frame time of the 3d view button.
Godot version
4.0
System information
Windows 11.CPU AMD Rizen 9 5950 ,GPU Nvidia RTX 3060 , 32g RAM
Issue description
Godot 4.0 does not limit the frames, neither by activating v-sync nor max fps. I have tried it in the last 4.0 beta versions, and none does it in my case. Unlike the 3.x versions that do limit them correctly. I have tried managing the nvidia settings and it does limit or not limit the fps in all other programs, but not in Godot 4.0. Godot 4.0, in my case, does not limit the fps with any of the commented options, my fps are allways over 300.
Steps to reproduce
Open a new godot 3d project. Activate the frame limiting option or the v-sync option or both at the same time. Press the option to see frame time of the 3d view button.
Minimal reproduction project
Open a new godot 3d project. Activate the frame limiting option or the v-sync option or both at the same time. Press the option to see frame time of the 3d view button.