Godot version
4.0 Beta 6
System information
Windows 11
Issue description
When trying to run my project with F5 it halts with Parse Error:
The only information shown is in the console as follows.
E 0:00:02:0469 GDScriptCompiler::_populate_class_members: Condition "!base->is_valid()" is true. Returning: ERR_BUG
<C++ Source> modules\gdscript\gdscript_compiler.cpp:2287 @ GDScriptCompiler::_populate_class_members()
My project is fairly large and runs fine in Beta 5.
in case it helps heres the log when loading up the project:
Godot Engine v4.0.beta6.official.7f8ecffa5 - https://godotengine.org
OpenGL Renderer: NVIDIA GeForce GTX 1080 Ti/PCIe/SSE2
Editing project: C:/SpaceSlog Game/SpaceSlog
Godot Engine v4.0.beta6.official.7f8ecffa5 - https://godotengine.org
Vulkan API 1.2.0 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1080 Ti
ERROR: Non-existent native base class.
at: (modules/gdscript/gdscript_analyzer.cpp:4052)
ERROR: Non-existent native base class.
at: (modules/gdscript/gdscript_analyzer.cpp:4052)
ERROR: Non-existent native base class.
at: (modules/gdscript/gdscript_analyzer.cpp:4052)
ERROR: Non-existent native base class.
at: (modules/gdscript/gdscript_analyzer.cpp:4052)
ERROR: Non-existent native base class.
at: (modules/gdscript/gdscript_analyzer.cpp:4052)
ERROR: Non-existent native base class.
at: (modules/gdscript/gdscript_analyzer.cpp:4052)
ERROR: Non-existent native base class.
at: (modules/gdscript/gdscript_analyzer.cpp:4052)
ERROR: Non-existent native base class.
at: (modules/gdscript/gdscript_analyzer.cpp:4052)
ERROR: Non-existent native base class.
at: (modules/gdscript/gdscript_analyzer.cpp:4052)
ERROR: Non-existent native base class.
at: (modules/gdscript/gdscript_analyzer.cpp:4052)
ERROR: Non-existent native base class.
at: (modules/gdscript/gdscript_analyzer.cpp:4052)
ERROR: Non-existent native base class.
at: (modules/gdscript/gdscript_analyzer.cpp:4052)
ERROR: Non-existent native base class.
at: (modules/gdscript/gdscript_analyzer.cpp:4052)
ERROR: Non-existent native base class.
at: (modules/gdscript/gdscript_analyzer.cpp:4052)
ERROR: Non-existent native base class.
at: (modules/gdscript/gdscript_analyzer.cpp:4052)
ERROR: Non-existent native base class.
at: (modules/gdscript/gdscript_analyzer.cpp:4052)
ERROR: Condition "!base->is_valid()" is true. Returning: ERR_BUG
at: _populate_class_members (modules/gdscript/gdscript_compiler.cpp:2287)
ERROR: Non-existent native base class.
at: (modules/gdscript/gdscript_analyzer.cpp:4052)
ERROR: Condition "!base->is_valid()" is true. Returning: ERR_BUG
at: _populate_class_members (modules/gdscript/gdscript_compiler.cpp:2287)
ERROR: Condition "!base->is_valid()" is true. Returning: ERR_BUG
at: _populate_class_members (modules/gdscript/gdscript_compiler.cpp:2287)
ERROR: Condition "!base->is_valid()" is true. Returning: ERR_BUG
at: _populate_class_members (modules/gdscript/gdscript_compiler.cpp:2287)
ERROR: Condition "!base->is_valid()" is true. Returning: ERR_BUG
at: _populate_class_members (modules/gdscript/gdscript_compiler.cpp:2287)
ERROR: Condition "!base->is_valid()" is true. Returning: ERR_BUG
at: _populate_class_members (modules/gdscript/gdscript_compiler.cpp:2287)
ERROR: Condition "!preset.is_valid()" is true. Continuing.
at: load_config (editor/export/editor_export.cpp:206)
ERROR: Condition "!d.has("handle_modes")" is true. Returning: false
at: _set (scene/resources/animation.cpp:319)
Steps to reproduce
Unfortunately i cannot help much as my project is fairly large. I have tried to narrow the issue down but cannot. Any help with this would be appreciated.
Minimal reproduction project
Please see above.
Godot version
4.0 Beta 6
System information
Windows 11
Issue description
When trying to run my project with F5 it halts with Parse Error:
The only information shown is in the console as follows.
My project is fairly large and runs fine in Beta 5.
in case it helps heres the log when loading up the project:
Steps to reproduce
Unfortunately i cannot help much as my project is fairly large. I have tried to narrow the issue down but cannot. Any help with this would be appreciated.
Minimal reproduction project
Please see above.