Bugsquad note: This issue has been confirmed several times already. No need to confirm it further.
Godot version
4.0.beta6.mono
System information
Windows 11
Issue description
When embedded in a SubViewportContainer whose scale is not 1, the popup menu of OptionButton is scaled and positioned as if the scale were 1.
Using the following scene structure:

The SubViewportContainer with scale = 1:

The SubViewportContainer with scale = 2:

Steps to reproduce
Put an OptionButton inside a SubViewportContainer hierarchy and set the scale of the SubViewportContainer to 2.
Minimal reproduction project
OptionButtonIssue.zip