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Mobile Renderer with MSAA not working when using the viewport stretch mode (presents a black screen) #67234

@norrath-hero-cn

Description

@norrath-hero-cn

Bugsquad note: This issue has been confirmed several times already. No need to confirm it further.


Godot version

Godot Engine v4.0.beta2.official.f8745f2f7 - https://godotengine.org

System information

Windows 10, Vulkan API 1.2.0 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 960

Issue description

image
image
image

Steps to reproduce

Forward_Plus is OK, but something happened with mobile renderer

  1. Project Settings->Renderer, switch Rendering method to "mobile"
  2. Project Settings->Anti Aliasing, enable MSAA 2D "2x(Average)" and MSAA 3D "2x(Average)"
  3. Present a black screen with massive error spam

Minimal reproduction project

demo.zip

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