Godot version
v4.0.beta2.official [f8745f2]
System information
Windows 10, default, GTX 970
Issue description
blend_mul can no longer make an image brighter, and negative alpha values no longer work (I think it functioned like blend_mul).


Steps to reproduce
shader_type canvas_item;
render_mode blend_mul;
void fragment() {
vec4 baseCol = texture(TEXTURE, UV);
baseCol.r *= 5.0;
baseCol.g *= 5.0;
baseCol.b *= 5.0;
baseCol.a *= 1.0;
COLOR = baseCol;
}
Minimal reproduction project
blend_mul 3.5.zip
blend_mul 4.0.zip
Godot version
v4.0.beta2.official [f8745f2]
System information
Windows 10, default, GTX 970
Issue description
blend_mulcan no longer make an image brighter, and negative alpha values no longer work (I think it functioned likeblend_mul).Steps to reproduce
Minimal reproduction project
blend_mul 3.5.zip
blend_mul 4.0.zip