Skip to content

OpenGL: Light3D shadow rendering is not reimplemented yet  #66596

@Henrique-Henrique

Description

@Henrique-Henrique

Godot version

4.0.beta1

System information

Windows 10/11

Issue description

Shadow dont work when using OpenGL3 driver

In editor:
image

In Game:
image

Steps to reproduce

  1. Create a Project
  2. Change on Project Settings the Rendering Driver to OpenGL3
  3. Add some MeshInstance3D with Mesh
  4. Add DirectionalLight3D or any light node and active Shadow on Inspector
  5. Add Camera3D

Minimal reproduction project

shadow.zip

Metadata

Metadata

Assignees

Type

No type
No fields configured for issues without a type.

Projects

No projects

Milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions