Related to #68464.
Godot version
v4.0.alpha16.official [86dd3f3]
System information
Arch Linux, Vulkan Clustered, Nvidia 1660(Nvidia open driver 515.65.01-11)
Issue description

Note: issue is more visible when the camera is close to the specular lobes.
Steps to reproduce
- Add a mesh and assign it a material with zero roughness. Currently only tested with a sphere.
- Add an omnilight with size > 0 and shine it on the mesh
Minimal reproduction project
Lighting problem.zip
Related to #68464.
Godot version
v4.0.alpha16.official [86dd3f3]
System information
Arch Linux, Vulkan Clustered, Nvidia 1660(Nvidia open driver 515.65.01-11)
Issue description
Note: issue is more visible when the camera is close to the specular lobes.
Steps to reproduce
Minimal reproduction project
Lighting problem.zip