Godot version
v4.0.alpha15.official.432b25d36
System information
OSX 10.15.7
Issue description
When you create a GDScript object, set the source, and then call reload it generates the following error:
ERROR: Attempt to open script '' resulted in error 'File not found'.
at: load_source_code (modules/gdscript/gdscript.cpp:1064)
Steps to reproduce
This script creates a simple GDScript from a string of source code, creates an instance and calls a method on it.
extends SceneTree
func _init():
var script_source = '' + \
"func hello_world():\n" + \
"\tprint('--- hello world ---')"
print(script_source)
var DynScript = GDScript.new()
DynScript.source_code = script_source
print('pre-reload')
DynScript.reload()
print('post-reload')
var inst = DynScript.new()
inst.hello_world()
quit()
The output shows the error occurs on the reload call.
Godot Engine v4.0.alpha15.official.432b25d36 - https://godotengine.org
Vulkan API 1.1.216 - Using Vulkan Device #0: AMD - AMD Radeon Pro 450
Registered camera FaceTime HD Camera (Built-in) with id 1 position 0 at index 0
func hello_world():
print('--- hello world ---')
pre-reload
ERROR: Attempt to open script '' resulted in error 'File not found'.
at: load_source_code (modules/gdscript/gdscript.cpp:1064)
post-reload
--- hello world ---
Minimal reproduction project
See steps to reproduce
Godot version
v4.0.alpha15.official.432b25d36
System information
OSX 10.15.7
Issue description
When you create a GDScript object, set the source, and then call
reloadit generates the following error:Steps to reproduce
This script creates a simple GDScript from a string of source code, creates an instance and calls a method on it.
The output shows the error occurs on the
reloadcall.Minimal reproduction project
See steps to reproduce