Godot version
4.0.alpha (0393057)
System information
Fedora 34, GeForce GTX 1080 (NVIDIA 495.46)
Issue description
Radiance prefiltering looks good on the Vulkan Clustered backend, but it doesn't see the same improvements in the mobile backend (running with desktop default settings). Reverting #58177 restores filtering quality to what it was before in the Vulkan Mobile backend (although the Real-Time filter mode still exhibits the issue).
Vulkan Clustered
| High Quality |
Real-Time |
 |
 |
Vulkan Mobile
| High Quality |
Real-Time |
 |
 |
Closeups
High Quality

Real-Time

Vulkan Mobile (with #58177 reverted)
| High Quality |
Real-Time |
 |
 |
Closeups
High Quality

Real-Time

Steps to reproduce
- Use an HDRI panorama sky from a website such as Poly Haven.
- Add meshes with rough materials to the scene.
- Switch to the Vulkan Mobile backend in the project settings (search for
back end).
- Restart the editor.
Minimal reproduction project
tests/3d/test_pbr_radiance_high_quality.tscn and tests/3d/test_pbr_radiance_real_time.tscn in https://github.com/Calinou/godot-rendering-tests
Godot version
4.0.alpha (0393057)
System information
Fedora 34, GeForce GTX 1080 (NVIDIA 495.46)
Issue description
Radiance prefiltering looks good on the Vulkan Clustered backend, but it doesn't see the same improvements in the mobile backend (running with desktop default settings). Reverting #58177 restores filtering quality to what it was before in the Vulkan Mobile backend (although the Real-Time filter mode still exhibits the issue).
Vulkan Clustered
Vulkan Mobile
Closeups
High Quality
Real-Time
Vulkan Mobile (with #58177 reverted)
Closeups
High Quality
Real-Time
Steps to reproduce
back end).Minimal reproduction project
tests/3d/test_pbr_radiance_high_quality.tscnandtests/3d/test_pbr_radiance_real_time.tscnin https://github.com/Calinou/godot-rendering-tests