Godot version
v4.0.dev.calinou [6d58b96]
System information
Windows 11, Vulkan, Nvidia Quadro K2000 461.92
Issue description
Lights don't work on the Mobile Renderer on non-pre-alpha builds.

This is quite possibly related to the specific GPU architecture, as Kepler GPUs are known to have plenty of issues with DX12 and Vulkan.
I don't have access to different GPU architectures that support Vulkan so I cannot test the theory out.
Do note - Changing shading of the mesh to Lambert and things like that don't fix the lack of lights.
Steps to reproduce
Create a Mesh and try to apply Lights to it.
Minimal reproduction project
Bug.zip
Godot version
v4.0.dev.calinou [6d58b96]
System information
Windows 11, Vulkan, Nvidia Quadro K2000 461.92
Issue description
Lights don't work on the Mobile Renderer on non-pre-alpha builds.
This is quite possibly related to the specific GPU architecture, as Kepler GPUs are known to have plenty of issues with DX12 and Vulkan.
I don't have access to different GPU architectures that support Vulkan so I cannot test the theory out.
Do note - Changing shading of the mesh to Lambert and things like that don't fix the lack of lights.
Steps to reproduce
Create a Mesh and try to apply Lights to it.
Minimal reproduction project
Bug.zip