Godot version
4.0.dev (2a9dd65)
System information
Fedora 34, GeForce GTX 1080 (NVIDIA 470.74)
Issue description
The following features have been tested and have no effect when enabled in the Vulkan mobile backend:
- VoxelGI
- WorldEnvironment > SDFGI
- WorldEnvironment > Volumetric Fog
These features are unlikely to ever be supported in the Vulkan mobile backend, given its focus on low-end hardware such as mobile GPUs and integrated graphics.
We should emit node configuration warnings when an unsupported feature is enabled while using the Vulkan Mobile backend. The inspector should also be configured to hide properties that have no effect when using the Vulkan Mobile backend (especially in the Environment resource). On top of that, we should mention limitations in the class reference.
Steps to reproduce
- Switch to the Vulkan Mobile backend in the project settings and restart the editor.
- Try enabling the features listed above.
Minimal reproduction project
N/A
Godot version
4.0.dev (2a9dd65)
System information
Fedora 34, GeForce GTX 1080 (NVIDIA 470.74)
Issue description
The following features have been tested and have no effect when enabled in the Vulkan mobile backend:
These features are unlikely to ever be supported in the Vulkan mobile backend, given its focus on low-end hardware such as mobile GPUs and integrated graphics.
We should emit node configuration warnings when an unsupported feature is enabled while using the Vulkan Mobile backend. The inspector should also be configured to hide properties that have no effect when using the Vulkan Mobile backend (especially in the Environment resource). On top of that, we should mention limitations in the class reference.
Steps to reproduce
Minimal reproduction project
N/A