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CanvasGroup breaks with any material applied #51204

@Haydoggo

Description

@Haydoggo

Godot version

v4.0.dev.calinou [c17a541]

System information

Windows 10, Vulkan Clustered, GTX 1060 6GB (471.41)

Issue description

Applying a CanvasItemMaterial or ShaderMaterial to a CanvasGroup node cause it to render as a white rectangle

image

Steps to reproduce

  1. Create CanvasGroup node
  2. Add Sprite as a child
  3. Apply material to CanvasGroup node

Minimal reproduction project

CanvasGroupBug.zip

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