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Visible seams between GridMap tiles (sometimes only with MSAA enabled) #16337

@ghost

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Is hard to see. You need to open the image full size. There are no visible seams with MSAA Disabled but with 2x or higher I start seeing seams and edges of 3D meshes.

My guess is the texture or mesh is shrunk by a small factor in order to produce the edge aliasing.

I use a Gridmap is a cell size 1 , 1 , 1 and the tiles are all designed to be exactly 1 x 1 x 1 and the UV maps are made exactly to the dot for 64 x 64 textures.

This is on latest Godot 3.0 release

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