
Is hard to see. You need to open the image full size. There are no visible seams with MSAA Disabled but with 2x or higher I start seeing seams and edges of 3D meshes.
My guess is the texture or mesh is shrunk by a small factor in order to produce the edge aliasing.
I use a Gridmap is a cell size 1 , 1 , 1 and the tiles are all designed to be exactly 1 x 1 x 1 and the UV maps are made exactly to the dot for 64 x 64 textures.
This is on latest Godot 3.0 release
Is hard to see. You need to open the image full size. There are no visible seams with MSAA Disabled but with 2x or higher I start seeing seams and edges of 3D meshes.
My guess is the texture or mesh is shrunk by a small factor in order to produce the edge aliasing.
I use a Gridmap is a cell size 1 , 1 , 1 and the tiles are all designed to be exactly 1 x 1 x 1 and the UV maps are made exactly to the dot for 64 x 64 textures.
This is on latest Godot 3.0 release