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FSR2 Crash and Error FFX_ERROR_INVALID_ARGUMENT #105509
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Description
Tested versions
- Reproducible in v4.5.dev.custom_build [dbddc9e]
- Reproducible in 4.4.1-stable
System information
Godot v4.5.dev (dbddc9e) - Windows 11 (build 26100) - Multi-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 Laptop GPU (NVIDIA; 32.0.15.6614) - 12th Gen Intel(R) Core(TM) i9-12900H (20 threads)
Issue description
Crashes or error spam when using FSR2.
I was able to produce these in a new project, adding a subviewport, a camera, and setting these on the sbvp:
Error spam
- Viewport < 256x256, FSR2, 3D Scaling <= 0.3
- Viewport < 64x64, FSR2, 3D Scaling 1
Crash
- Viewport 2x2, FSR2, 3D Scaling < 1
- Viewport <8x8, FSR2, 3D Scaling < .3
This is the error that prints to the console. The error didn't occur in 4.3.
ERROR: Condition "p_job.uavMip[i] >= mip_slice_rids.size()" is true. Returning: FFX_ERROR_INVALID_ARGUMENT
at: execute_gpu_job_compute_rd (servers\rendering\renderer_rd\effects\fsr2.cpp:418)
Minimal reproduction project (MRP)
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