Tested versions
Reproducible in 4.4-beta1, no other versions as Jolt is new in 4.4
System information
Godot v4.4.beta1.mono - Windows 11 (build 26100) - Multi-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4080 (NVIDIA; 32.0.15.6590) - Intel(R) Core(TM) i7-14700K (28 threads)
Issue description

Happy to get a MRP if necessary
Working correctly when using GodotPhysics instead of Jolt
Steps to reproduce
https://docs.godotengine.org/en/stable/tutorials/physics/ragdoll_system.html
Follow this tutorial
Enable Jolt Physics in Project Settings
Enable Physics Interpolation
Observe the mesh glitching out and away from the physical bones of the skeleton, after activating the physical bone simulation
Minimal reproduction project (MRP)
Will create if necessary