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4.4beta1 - Physics Interpolation - Skeleton Ragdoll diverges mesh from Physical Bones #101823

@MattParkerDev

Description

@MattParkerDev

Tested versions

Reproducible in 4.4-beta1, no other versions as Jolt is new in 4.4

System information

Godot v4.4.beta1.mono - Windows 11 (build 26100) - Multi-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4080 (NVIDIA; 32.0.15.6590) - Intel(R) Core(TM) i7-14700K (28 threads)

Issue description

Image

Happy to get a MRP if necessary

Working correctly when using GodotPhysics instead of Jolt

Steps to reproduce

https://docs.godotengine.org/en/stable/tutorials/physics/ragdoll_system.html

Follow this tutorial

Enable Jolt Physics in Project Settings

Enable Physics Interpolation

Observe the mesh glitching out and away from the physical bones of the skeleton, after activating the physical bone simulation

Minimal reproduction project (MRP)

Will create if necessary

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