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Importing some textures crashes Godot 3 #10070

Description

@TeddyDD

Operating system or device - Godot version:
Linux Arch, Godot 3 from master, commit 95da122

Issue description:
Godot crashes when importing some textures. When I remove texture, project loads just fine. Format of texture does not matter, I tried to convert it to png, scale down, it still crashes.

Steps to reproduce:

Godot stdout/err

ERROR: environment_set_tonemap: Condition ' !env ' is true.                      7.2s  pią, 4 sie 2017, 00:53:27
   At: drivers/gles3/rasterizer_scene_gles3.cpp:914.
ERROR: environment_set_adjustment: Condition ' !env ' is true.
   At: drivers/gles3/rasterizer_scene_gles3.cpp:929.
REIMPORT BECAUSE: modified resource time 0 vs 1501106391
ERROR: _render_target_allocate: Condition ' status != 0x8CD5 ' is true.
   At: drivers/gles3/rasterizer_storage_gles3.cpp:6244.
REIMPORTING: res://textures/earth_normal_map.jpeg
saving: res://.import/earth_normal_map.jpeg-40089d7282bc42d6bbb80ce6707c5f82.s3tc.stex
to gen mipmaps w 8192 h 4096 format RGBA8 mipmaps 13 new size is: 178956972
saving: res://.import/earth_normal_map.jpeg-40089d7282bc42d6bbb80ce6707c5f82.etc2.stex
to gen mipmaps w 8192 h 4096 format RGBA8 mipmaps 13 new size is: 178956972
begin encoding, format: ETC2_RG11
godot.x11.opt.tools.64: thirdparty/etc2comp/EtcBlock4x4Encoding.h:77: float Etc::Block4x4Encoding::GetError(): Assertion `m_fError >= 0.0f' failed.

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