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Yarwin
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| use std::fmt::Write; | ||
| write!(flags, "Unknown(0x{remaining_bits:X})")?; |
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Inline import looks silly, move it to the top of the module
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Makes the
Debugimpl for bitfields more useful.Godot often uses a combination of patterns in bitfields:
The algorithm tries to be smart about printing the most relevant information.
Example outputs: