Evolve depth clamping into clip control#2171
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kvark merged 1 commit intogfx-rs:masterfrom Nov 10, 2021
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Excellent review of Vulkan code, thanks @msiglreith ! |
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Connections
Upstream gpuweb/gpuweb#2100
Reported in #2170
Description
The new semantics is subtly different. We can't portably enable/disable all clamping. The final clamp needs to happen unconditionally. But we can disable the early stage clipping. So now this requires Vulkan extension for depth clip control.
Testing
Running shadow.