Fix issue with multiple queued mappings where the last one is not cancelled#1240
Merged
bors[bot] merged 1 commit intogfx-rs:masterfrom Mar 1, 2021
Merged
Fix issue with multiple queued mappings where the last one is not cancelled#1240bors[bot] merged 1 commit intogfx-rs:masterfrom
bors[bot] merged 1 commit intogfx-rs:masterfrom
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Follow up from #1239
Description
In #1239 I missed the case where there are multiple rounds of mapping/unmapping with the last map not being cancelled. In practice it doesn't occur very often, but I did encounter it with settings/a scene that created a heavy GPU load.
Sorry for not catching this earlier!
Testing
Using
wgpu-rscapture example, after the firstmap_asyncI added in anunmapfollowed by anothermap_async.