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Features::SHADER_INT64 enables 64-bit atomic types #5735

@jimblandy

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@jimblandy

When Vulkan sets VkPhysicalDeviceFeatures::shaderInt64, wgpu offers Features::SHADER_INT64, which, if enabled, causes Naga to permit 64-bit atomic types, even though those are covered by the separate VkPhysicalDeviceVulkan12Features::shaderSharedInt64Atomics and shaderBufferInt64Atomics features.

This seems to be fixed by #5383.

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