Description
I ran into this error message when dispatching a compute shader:
Incompatible bind group at index 0 in the current compute pipeline
note: Should be compatible an with an explicit bind group layout with label = `...`
note: Assigned bind group layout not found (internal error)
Repro steps
N/A
Expected vs observed behavior
I thought it was a bug in wgpu since it said "internal error", but it turns out that I had just forgotten to call set_bind_group. A nicer error message here would be good.