I don't know if this is a bug or is something wrong on my side but, when trying to run the wgpu examples I get this:
Using Intel(R) HD Graphics 4600 (Dx12)
[2023-03-19T15:27:10Z ERROR wgpu_hal::auxil::dxgi::exception] ID3D12Device::RemoveDevice: Device removal has been triggered for the following reason (DXGI_ERROR_DEVICE_HUNG: The Device took an unreasonable amount of time to execute its commands, or the hardware crashed/hung. As a result, the TDR (Timeout Detection and Recovery) mechanism has been triggered. The current Device Context was executing commands when the hang occurred. The application may want to respawn and fallback to less aggressive use of the display hardware). [ EXECUTION ERROR #232: DEVICE_REMOVAL_PROCESS_AT_FAULT]
Additionally while trying to run the iced examples (while using the wgpu backend) I get this:
thread 'main' panicked at 'wgpu error: Validation Error
Caused by:
In Device::create_buffer
note: label = `(wgpu internal) StagingBelt staging buffer`
parent device is lost
I am running windows 10 (OS Build 19045.2728) with a duel gpu setup, an Integrated (Intel) gpu and a dedicated (Nvidia) gpu
Is there any way I can fix this?
I don't know if this is a bug or is something wrong on my side but, when trying to run the wgpu examples I get this:
Additionally while trying to run the iced examples (while using the wgpu backend) I get this:
I am running windows 10 (OS Build 19045.2728) with a duel gpu setup, an Integrated (Intel) gpu and a dedicated (Nvidia) gpu
Is there any way I can fix this?