Description
DrawIndexedIndirect.base_instance is always 0 in the shader when using draw_indexed_indirect on DX12, regardless of the value provided. This works on Vulkan and Metal. Setting the INDIRECT_FIRST_INSTANCE flag doesn't help.
Platform
wgpu 0.12.0, Windows DX12
(Filed this issue by request from @kvark from a discussion in the matrix chat)
Description
DrawIndexedIndirect.base_instanceis always 0 in the shader when usingdraw_indexed_indirecton DX12, regardless of the value provided. This works on Vulkan and Metal. Setting theINDIRECT_FIRST_INSTANCEflag doesn't help.Platform
wgpu 0.12.0, Windows DX12
(Filed this issue by request from @kvark from a discussion in the matrix chat)