Fix missing rotation for circle primitives in GDK renderer#375
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spe-ciellt merged 1 commit intogerbv:developfrom Mar 7, 2026
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gerbv_gdk_draw_prim1 was the only GDK macro primitive handler that did not apply rotation to its center coordinates. Before gerbv#310, this was masked because gerb_image.c pre-rotated the center via gerbv_rotate_coord(). Removing that pre-rotation (correctly, to fix the Cairo double-rotation bug) exposed that the GDK renderer never had its own rotation handling for circles. Apply rotate_point() to the center offset before translating, matching the pattern used by all other GDK macro primitives (prim4, prim5, prim6, prim7, prim20, prim21, prim22). Fixes gerbv#352
This was referenced Mar 6, 2026
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I tested it and all renderers render it correctly. Good work! |
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Summary
gerbv_gdk_draw_prim1(circle) was the only GDK macro primitive handler that did not applyrotate_point()to its center coordinatesgerb_image.cpre-rotated the center viagerbv_rotate_coord()— the GDK renderer got already-rotated coordinatesrotate_point()to the center offset before translating, matching the pattern used by all other GDK macro primitives (prim4, prim5, prim6, prim7, prim20, prim21, prim22)Test plan
1,1,2.59,2,5,19.5— circle at center 2,5 with 19.5° rotation)