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added 9 commits
December 3, 2021 09:53
Signed-off-by: Nate Koenig <nate@openrobotics.org>
Signed-off-by: Nate Koenig <nate@openrobotics.org>
Signed-off-by: Nate Koenig <nate@openrobotics.org>
Signed-off-by: Nate Koenig <nate@openrobotics.org>
Signed-off-by: Nate Koenig <nate@openrobotics.org>
Signed-off-by: Nate Koenig <nate@openrobotics.org>
Signed-off-by: Nate Koenig <nate@openrobotics.org>
added 2 commits
December 10, 2021 10:44
Signed-off-by: Nate Koenig <nate@openrobotics.org>
Codecov Report
@@ Coverage Diff @@
## sdf12 #783 +/- ##
==========================================
+ Coverage 89.31% 89.52% +0.21%
==========================================
Files 76 76
Lines 12495 12577 +82
==========================================
+ Hits 11160 11260 +100
+ Misses 1335 1317 -18
Continue to review full report at Codecov.
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Signed-off-by: Ian Chen <ichen@osrfoundation.org>
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This pull request has been mentioned on Gazebo Community. There might be relevant details there: https://community.gazebosim.org/t/new-ignition-releases-2022-04-13-fortress-edifice/1367/1 |
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🎉 New feature
Summary
This is a bit bigger than the other pull requests. I found a bug when I used
InsertElement. I forgot to set the parent element prior to element insertion. This led me to add a newInsertElementfunction that supports auto-setting the parent element on insertion since this seems to be a very common pattern. To make sure this work, I updated a coupleInsertElementfunction calls inparser.ccto use this new function, and similar swap inElement_TEST.cc.This PR also adds
ToElementfunction toGui,Scene,Sky,andWorld. This should be the last PR related toToElement.Test it
Run the tests.
Checklist
codecheckpassed (See contributing)Note to maintainers: Remember to use Squash-Merge