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Commit 1f542c4

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Addisu Z. Taddese
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Address reviewer feedback
Signed-off-by: Addisu Z. Taddese <addisu@openrobotics.org>
1 parent 69a0f57 commit 1f542c4

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sdf/1.9/inertial.sdf

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<element name="pose" type="pose" default="0 0 0 0 0 0" required="0">
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<description>
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A pose (translation, rotation) expressed in the frame of the link. The first three components (x, y, z) represent the position of the element's origin (in the @relative_to frame). The rotation component represent the orientation of the element as either a sequence of Euler rotations (r, p, y), see http://sdformat.org/tutorials?tut=specify_pose, or as a quaternion (x, y, z, w), where w is the real component.
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A pose (translation, rotation) expressed in the frame of the link. The first three components (x, y, z) represent the position of the element's origin (in the @relative_to frame). The rotation component represents the orientation of the element as either a sequence of Euler rotations (r, p, y), see http://sdformat.org/tutorials?tut=specify_pose, or as a quaternion (x, y, z, w), where w is the real component.
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</description>
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<attribute name="rotation_format" type="string" default="euler_rpy" required="0">

sdf/1.9/pose.sdf

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<!-- Pose -->
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<element name="pose" type="pose" default="0 0 0 0 0 0" required="0">
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<description>
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A pose (translation, rotation) expressed in the frame named by @relative_to. The first three components (x, y, z) represent the position of the element's origin (in the @relative_to frame). The rotation component represent the orientation of the element as either a sequence of Euler rotations (r, p, y), see http://sdformat.org/tutorials?tut=specify_pose, or as a quaternion (x, y, z, w), where w is the real component.
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A pose (translation, rotation) expressed in the frame named by @relative_to. The first three components (x, y, z) represent the position of the element's origin (in the @relative_to frame). The rotation component represents the orientation of the element as either a sequence of Euler rotations (r, p, y), see http://sdformat.org/tutorials?tut=specify_pose, or as a quaternion (x, y, z, w), where w is the real component.
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</description>
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<attribute name="relative_to" type="string" default="" required="0">

test/integration/pose_1_9_sdf.cc

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#include <ignition/math/Angle.hh>
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#include <ignition/math/Pose3.hh>
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#include <ignition/math/Vector3.hh>
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#include "sdf/Actor.hh"
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#include "sdf/Element.hh"
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#include "sdf/Error.hh"
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#include "sdf/Link.hh"

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