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Reduce gold and experience requirements to reduce grinding. (down to 20% of regular XP)
Randomize who can equip weapons and armor. (50% chance for the lower classes, an additional 50% chance for the upper classes of those weapons not equippable by the lower classes)
Randomize monster zones.
Randomize which monsters know which patterns. As an example, Imps could know the Sand Worm's abilities. (earthquake)
Randomize all monster patterns. As an example, a pattern could be rewritten so a monster has an ability to learn bonus content abilities!
Randomize magic. (White and Black Wizards still can learn all of their spells; white and black mages have a 75% chance of learning each respective spell. Red mages have a 50% chance of learning any spell; Red wizards learn red mages' spells and have an additional 50% chance of learning each remaining spell.
Randomize stores and treasures. (Key items are still found in their respective spots)
Randomize pricing up to 20-500%.
An opportunity to adjust the seed from 1 to 2^32 (2 billion plus) for racing possibilities.
To Do/Wishlist
Randomize XP/GP gains from monsters.
Randomize monster stats.
Randomize hero statistics.
Create a livepatch so more players can access this randomizer.