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Fiourp - A game engine built on Monogame

This is a C# game engine built on top of Monogame made in 2 years alongside my game Unnamed (source code). The engine is inspired by Monocle, Celeste's engine.

Features

The engine includes

  • An Entity-Component framework, with entities that can Update and Render, have components and have other entity as children
  • Platformer physics system with structures like solids and actors inspired by this article
  • A small basic physics engine based on Erin Catto's work
  • Various premade components such as timers, different renderers like sprites, Sound utility, state machines...
  • a sound system with spacial sound using FMOD
  • A computationally efficient light drawing system inspired by this article
  • Data loading and caching (with .ase files support thanks to Monogame Aseprite)
  • A simple particle system
  • A simple UI system that can scale with screensize
  • Input Management
  • Various utils (bezier curves, raycasting, drawing primitives...)

Requirements

Everything is already featured in the csproj, but this uses the Monogame.Framework.DesktopGL and Monogame.Aseprite packages.

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A game engine that does stuff

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